TinY

a fantasy based, real-time strategy video game developed by Multipath LLLP

Kingdoms

Become the leader of your own tiny kingdom and lead a fully customizable army to battle in this pixel graphic RTS. Delve into our single player campaign to explore the many biomes of Colos and fight for peace in an RPG-inspired twist on the RTS genre that’ll guarantee replayability. Vanquish your opponents with town building and army creation in the fast paced, quick matches of multiplayer to make your kingdom slightly less tiny. With four unique factions to pledge your allegiance to, only one question remains: Who will you choose?

Play it now.

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Long ago, the factions of Colos were unified as one country: Tenebris.

The four divided countries of today were only districts of Tenebris. Each district was represented by an appointed Ruler, who was chosen for qualities that reflect those of their district. Upon assuming the position, the Ruler’s eyes would become the color of the district they represented (a trait that would be passed down through their offspring). 

Every year, the Rulers of the four districts would meet to discuss cultural harmony and economic direction. This meeting was known as the Conference of Four. The districts flourished together like this for centuries, in a time of prosperity and advancement known as the Golden Era. But legends tells that five hundred years ago, Lord Caerul, leader of the Caerul district, was expecting a child mere days before the Conference of Four. Lady Caerul gave birth to a beautiful, healthy son. When the newborn opened his eyes, they were a vibrant red. 

Enraged by the betrayal of his fellow Ruler and the illegitimacy of his son, the Lord Caerul plotted to assassinate Lord Rubrum. Caerul came close to killing Rubrum, but ultimately failed. The Lord Rubrum was offended- not by the attempt on his life, but for the assumption that he would even consider bedding the Lady Caerul. This clear attack against the Lady Caerul in turn offended her husband, who promptly left the conference with a strong desire for vengeance. The Lady Virdi thought the entire situation was ridiculous, and chided the two for bringing their feud to such an important meeting. Ruler Pura, true to their form, remained silent.

The district of Caerul promptly broke ties with the other three. Rubrum was quick to follow. Virdi realized that they did not gain anything from a crumbling coalition, and left soon after. Pura mostly kept to themselves, and continued to do so. Economies crumbled, and advancements slowed considerably, plummeting the continent into a new Dark Era. Ever since that fated meeting, the four districts have acted on their own accord. A few assassinations here, a few pillages there, and now everyone of the former Tenebris is firmly nationalistic. 

For the first time in five centuries, the Leader of Pura has called for another Conference of Four. Everyone surprisingly agrees to attend, curious as to what would deem the rebirth of this old and forsworn tradition. Pura prompts for the reunification of Colos in order to combine resources and expand into the Great Southern Sea. Everyone agrees, but no one is willing to forfeit the right on leading this newly-combined continent.

 

What motives do the Pura have for this proposition? And what will become of this tentative coalition?

FACTIONS

Passionate, Fierce, but Hot-Tempered -- They are always trying to expand, claim to be the best warriors in the world (debatable), and also claim to be the biggest country (also debatable).

RUbrum

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Strong, Hardy, but Unknown -- They have mysterious ways of life. No one really knows how they survive the cold. They are reclusive, but unafraid of a fight and even less afraid of death.

PURA

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Smart, Logical, but Snobbish -- They own the land bridge and toll it heavily, consider the other countries horribly governed, and are the richest country on the continent.

virdi

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Caerul

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Knightly, Noble, but Stubborn -- They are constantly trying to undermine all the other countries (primarily Rubrum), and  they firmly believe in honor before glory.

FEATURES

UNIT CUSTOMIZATIONS

As of right now, you have the ability to create 21 different variations of each unit type: footmen, archers, and horsemen. When creating a unit, you have various choices for his weapon, shield options, and armor.  In total, there will be over 75 total unique unit configurations!

TOWN BUILDING

What's a kingdom without buildings? You will be able to retrofit your kingdom as you purchase more land and expand your domain. The different types of buildings range from functional buildings, such as a barracks, temples, and banks, to combative buildings, such as archer towers and wall defenses. 

LAND BUYING

In Tiny Kingdoms, you can't just build anywhere! At the beginning of a match, you will be given a plot of land to begin your kingdom. In order to expand your borders, you will need to purchase land with gold harvested by miners. You can check who owns what regions within your vicinity by toggling color-associations on the player HUD.

RESOURCE GATHERING

To keep the game simple, there will only be 3 resources upon release-- Gold, Timber, and Stone. Gold will be used in almost every transaction: purchasing land, creating buildings, and producing soldiers. Timber and stone will be primarily used in creating buildings and producing soldiers.

UNIT TRIANGLE

When building your "Tiny Army," you must consider the advantages and disadvantages of each unit type. It's a classic case of Rock-Paper-Scissors. Archers have a natural bonus over horsemen, horsemen  over footmen, and footmen over archers. These bonuses play a small, yet vital role in strategy against your opponents.

DEDICATED ONLINE SERVERS

We want to launch Tiny Kingdoms with 5 quality dedicated servers: 2 in Canada, 1 in Singapore, 1 in Australia, and 1 in Germany. Each server will support up to 1000 simultaneous players. And even if the dedicated servers go down, we will release the server files for private server setup in a way that is similar to Minecraft.

GAME

SOUNDTRACK